4/19/2023 0 Comments Infinifactory subreddit![]() You can also subscribe using good old-fashioned RSS. We’re on Apple Podcasts, Stitcher, Google Podcasts, Spotify, PocketCasts, Overcast, and RadioPublic. The MOLEK-SYNTEZ OST by Matthew Seiji Burns. “All The People Say (Season 3)” by Holly Hyperion. My crack about Fortnite was definitely influenced by/ripped off from this Dan Olson video (which was also recently referenced in this Oliver Thorn video).If you really want more, watch this weird ramble. I thought about linking to Antifragile, but honestly Zach’s summary probably has you covered.I found it a little cooler-looking than any of mine, and asked to use it, and he was a stand-up cat as per always. You can also follow Zach and/or Zachtronics (the distinction gets blurry) on Twitter. You can get ZACH-LIKE on Steam, replete with links to the educational games. You can get MOLEK-SYNTEZ on Steam, GOG, and Itch. We talk about the thematic connections between drug-making and game development, the slippery-as-hell nature of defining success, and the complexities of creating a Zachtronics game that’s closer than ever to real science (though as Zach says, “it’s still pretty fake”). (Also, like TIS-100 before it, it’s presented in purest, starkest black and white, to the confusion of some and the delight of me). Another dose of Zach Barth, this time focused on MOLEK-SYNTEZ, a Zachtronics game that plays a bit like Opus Magnum but was made more in the spirit of TIS-100-which is to say quickly, with extreme focus, and driven by Zach’s primordial need to make games, games forever, games all the time. Right-click to download.ĮTAO Podcast, Episode 71. Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project. We’re on Apple Podcasts, Google Podcasts, Stitcher, Amazon Music, Spotify, PocketCasts, and just about everywhere else. for the header gif (and the good conversation about the Japanese-style model-making in Last Call BBS).-“All The People Say (Season 5)” by Carpe Demon.The ending music from the original arcade version of HACK*MATCH and the sole BGM from Sawayama Solitaire, both from the Last Call BBS OST by Matthew Seiiji Burns. And the podcast Zach mentioned is Louder Than A Riot (not really a pun), which uses the catchphrase “Rhyme and Punishment” (an excellent pun). ![]() The artist whose name we couldn’t remember is Zdzisław Beksiński.And here’s the stop-motion animated Last Call BBS trailer.Here’s the mook about expensive Japanese PCs from back in the day.Zach also mentions Seeing Like A State and The Case Against Education.And here’s the Kotaku piece (which presumably is sticking around) where Zach goes into more detail about the decision to close the studio.Here’s the interview where Zach first talked about Last Call BBS being the last Zachtronics game, and also about teaching (if it’s still there Twitch is very weird and kind of bad that way).Episode 7 of The Zachtronics Podcast is the one where Zach and company play Advanced Dungeons and Dragons, and for which Zach originally made Dungeons and Diagrams.Drew refers to flatgames generally and Hypnospace Outlaw specifically, so for more on that, check out our conversation with Jay Tholen.(The crowd was there to learn how to be Zach, which was not what Zach was there to teach, but hey). As Drew mentions in the in intro, there’s also this live interview from GDC 2019.When Zach came on the podcast previously, he talked primarily about Möbius Front ’83, about MOLEK-SYNTEZ, about EXAPUNKS, and about Opus Magnum-and before that, we had a trio of conversations about Infinifactory, focusing on puzzle design (and whether it’s right to call Zach’s “anti-puzzles” puzzles), then the narratives that people tend to ignore in non-Eliza Zachtronics games, and then how Zachtornics came to make TIS-100.You can get Last Call BBS on Steam and on Game Pass for PC.You can see the whole Zachtronics catalog on their website.You can also follow Zach(tronics) on Twitter. Here Zach talks about why the studio is closing up shop, why they’re choosing to end things on this particular note, and what might be next. It’s a celebration of pursuing weird ideas, messing with old computers, and various kinds of inevitable endings. Zach Barth is back to talk about Last Call BBS, which is the last Zachtronics game, and also a collection of eight smaller-though not all especially small!-Zachtronics games, unified by the fictional hardware spec for which they were built and the fictional software pirate who distributed them.
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